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## [AttackStats.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/Attack/AttackStats.h) |
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|
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### WeaponDamage |
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Current damage value of equipped weapon |
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### Mastery |
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Current mastery value: Mastery modifes each skill in a unqie way. Exp.: Shoot 1 fireball and 1 additional for every 10 mastery you have (30 mastery = 4 fireball) |
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### CriticalHitChance |
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Chance for critical strike |
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### CriticalHitDamage |
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Damage multiplier for critical strikes |
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### ArmorPenetration |
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Attacks ignore an amount of armor equal to the armor penetration value of the damage source |
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### AttackSpeed |
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Increases animation speed |
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### CooldownReduction |
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Increases cooldown recovery speed |
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### HitChance |
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Chance to hit your target |
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## [DamageTypeStats.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/DamageTypes/DamageTypeStats.h) |
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|
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### Bludgeoning Damage |
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Increases the damage of Bludgeoning damage (%) |
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### Bludgeoning Resist |
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Reduces the damage you take from Bludgeoning damage (%) |
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|
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|
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### Piercing Damage |
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Increases the damage of Piercing damage (%) |
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### Piercing Resist |
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Reduces the damage you take from Piercing damage (%) |
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|
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|
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### Slashing Damage |
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Increases the damage of Slashing damage (%) |
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### Slashing Resist |
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Reduces the damage you take from Slashing damage (%) |
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|
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|
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### Piercing Damage |
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Increases the damage of Piercing damage (%) |
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### Piercing Resist |
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Reduces the damage you take from Piercing damage (%) |
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|
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|
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### Cold Damage |
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Increases the damage of Cold damage (%) |
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### Cold Resist |
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Reduces the damage you take from Cold damage (%) |
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|
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|
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### Fire Damage |
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Increases the damage of Fire damage (%) |
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### Fire Resist |
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Reduces the damage you take from Fire damage (%) |
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|
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|
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### Nature Damage |
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Increases the damage of Nature damage (%) |
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### Nature Resist |
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Reduces the damage you take from Nature damage (%) |
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|
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|
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### Thunder Damage |
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Increases the damage of Thunder damage (%) |
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### Thunder Resist |
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Reduces the damage you take from Thunder damage (%) |
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|
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|
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### Arcane Damage |
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Increases the damage of Arcane damage (%) |
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### Arcane Resist |
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Reduces the damage you take from Arcane damage (%) |
||||
|
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|
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### Light Damage |
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Increases the damage of Light damage (%) |
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### Light Resist |
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Reduces the damage you take from Light damage (%) |
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|
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|
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### Shadow Damage |
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Increases the damage of Shadow damage (%) |
||||
### Shadow Resist |
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Reduces the damage you take from Shadow damage (%) |
||||
|
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|
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|
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|
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|
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|
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|
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## [DefenseStats.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/Defense/DefenseStats.h) |
||||
|
||||
### Armor |
||||
Reduces damage taken with the given formul stolen from league of legends |
||||
### DamageReduction |
||||
Multiplies the damage taken by a given value. Exp .5 => 100 * 0.5 = 50 |
||||
### BlockChance |
||||
Chance to block an attack entirely |
||||
### FlatDamageReduction |
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Reduce damage taken by a flat amount |
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### CritResist |
||||
Reduces damage taken from ciritcal strikes |
||||
### Tenacity |
||||
Reduce the duration of crowd controll effects |
||||
### Shield |
||||
Amount of shield. (Shield is damange first instead of hp) |
||||
### Shield Decay Rate |
||||
Shield decay rate. Shield is reduced by X% of hp / 0.25s |
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||||
## [UGSCAttributeSet.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Plugins/Marketplace/GASCompanion/Source/GASCompanion/Public/Abilities/Attributes/GSCAttributeSet.h) |
||||
|
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### Health |
||||
Current health |
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### MaxHealth |
||||
Max health |
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### HealthRegenRate |
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Health / .25s |
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### Mana |
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Current mana |
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### MaxMana |
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Max mana |
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### ManaRegenRate |
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Mana / .25s |
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||||
## [HealingStats.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/Healing/HealingStats.h) |
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|
||||
### HealingRecieved |
||||
Increases the healing you recieve from every source (health regen included) |
||||
### HealingPower |
||||
Increases the healing power you cast (health regen included) |
@ -0,0 +1,8 @@ |
||||
## [Threat.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/Threat/Threat.h) |
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|
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### Threat |
||||
The current amount of threat you have |
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### Generation |
||||
Increases the amount of threath your skills generate |
||||
### Duration |
||||
Increases the duration of threath you generate |
@ -0,0 +1,3 @@ |
||||
## [Utility.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/Utility/UtilityStats.h) |
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### MovementSpeed |
||||
Increases the movement speed of your character |
@ -0,0 +1,10 @@ |
||||
Teleports a short distance towards the mouse position |
||||
### Upgrades: |
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|
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| ID | Stacking | Description | |
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| -------------- | ---------- | ----------------------------------------------------------------- | |
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| ` Mage_TP_01 ` | Linear | Gain increased X% Armor for Y seconds after teleporting | |
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| ` Mage_TP_02 ` | Linear | Gain increased X% Movement Speed for Y seconds after teleporting | |
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| ` Mage_TP_03 ` | Linear | Deal X% Arcane Damage at the start and at the end of the teleport | |
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| ` Mage_TP_04 ` | Hyperbolic | Gain X% chance to reset your cooldowns (except TP's cooldown) | |
||||
|
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Shoots a projectile that deals X% weapon damage on impact |
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|
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| ID | Stacking | Description | |
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| ---------------- | ---------- | ----------------------------------------------------------------------------------------------------------- | |
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| ~~`Mage_MM_01`~~ | ~~Unique~~ | ~~Turns magic missile into Fire bolt (Fire)~~ | |
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| ~~`Mage_MM_02`~~ | ~~Unique~~ | ~~Turns magic missile into Cold bolt (Cold)~~ | |
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| ~~`Mage_MM_03`~~ | ~~Unique~~ | ~~Turns magic missile into Lightning bolt (Lightning)~~ | |
||||
| ~~`Mage_MM_04`~~ | ~~Unique~~ | ~~Turns magic missile into Arcane bolt (Arcane)~~ | |
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| --- | --- | --- | |
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| --- | --- | --- | |
||||
| `Mage_MM_05` | Linear | Magic missile applies stacking burning for X% of weapon damage | |
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| `Mage_MM_06` | Hyperbolic | Magic missile gains a X% chance to freeze targets for X seconds, same target cannot be frozen for X seconds | |
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| `Mage_MM_07` | Hyperbolic | Magic missile gains X% chance to chain to a new enemy | |
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| `Mage_MM_08` | Linear | Gain 15% chance to shoot an additional projectile dealing X% increased damage | |
||||
|
||||
|
@ -0,0 +1,10 @@ |
||||
Teleports a short distance towards the mouse position |
||||
### Upgrades: |
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|
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| ID | Stacking | Description | |
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| -------------- | ---------- | ---------------------------------------------------------------------------- | |
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| ` Mage_MO_01 ` | Linear | Mana orb explodes at the end dealing X% Weapon Damage | |
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| ` Mage_MO_02 ` | Linear | Gain 1 stack per hit. The next Mana Orb deals X% increased damage per stack. | |
||||
| ` Mage_MO_03 ` | Hyperbolic | Slows targets movement and attack speed for X seconds by Y% | |
||||
|
||||
|
@ -0,0 +1,10 @@ |
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Line traces for ground or enemy, strikes all nearby enemy with lightning around the impact location |
||||
### Upgrades: |
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|
||||
| ID | Stacking | Description | |
||||
| -------------- | ---------- | ------------------------------------------------------------------------------------------------------ | |
||||
| ` Mage_LS_01 ` | Linear | Strikes enemies X additional times | |
||||
| ` Mage_LS_02 ` | Hyperbolic | X% chance to reduce armor on hit by Y% | |
||||
| ` Mage_LS_03 ` | Linear | On hit gain a stack. Each second consume a stack and strike a nearby enemy dealing X% lightning damage | |
||||
|
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|
@ -0,0 +1,32 @@ |
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## Damage Over Time |
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/bleeding-wound.PNG" width="32px" height="32px"> Bleed |
||||
Scales with slashing damage |
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|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/necrmancy_.PNG" width="32px" height="32px"> Poison |
||||
Scales with nature damage |
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|
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### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/fire-silhouette%20%281%29.png" width="32px" height="32px"> Burning |
||||
Scales with fire damage |
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|
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### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/terror%20%281%29.png" width="32px" height="32px"> Torment |
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Scales with shadow damage |
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|
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## Crowd Controll |
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/sight-disabled.png" width="32px" height="32px"> Blind |
||||
Reduces target's hit chance to 0 for duration |
||||
|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/ice-bolt.png" width="32px" height="32px"> Chill |
||||
Reduces target's movement speed by 50% for duration |
||||
|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/root-tip.png" width="32px" height="32px"> Root |
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Reduces target's movement speed to 0 for duration |
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|
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### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/knockout.png" width="32px" height="32px"> Stun |
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Target cannot make any action for duration |
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|
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### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/bleeding-heart.png" width="32px" height="32px"> Wound |
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Target cannot be healed for duration |
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|
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### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/stalactites.png" width="32px" height="32px"> Frozen |
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Target cannot make any action for duration |
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|
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```cpp |
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CurrentDamageValue = Source.WeaponDamage * Ability.WeaponDamageScaling |
||||
|
||||
if : Rand(0,1) < Source.CriticalHitChance |
||||
CurrentDamageValue = CurrentDamageValue * Source.CriticalHitDamage * Target.CritResist |
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if : Rand(0,1) < Source.UberCriticalHitChance |
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CurrentDamageValue = CurrentDamageValue * Source.UberCriticalHitDamage |
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|
||||
CurrentDamageValue = CurrentDamageValue * Source.GetElementalDamageValue(Ability.DamageType) |
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|
||||
``` |
||||
----- |
||||
```cpp |
||||
if : Target.Armor - Source.ArmorPenetration >= 0 && Target.Armor >= 0 |
||||
CurrentDamageValue = CurrentDamageValue * ((ARMOR_EFFICENCY) / (ARMOR_EFFICENCY + (Target.Armor - Source.ArmorPenetration)) |
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else : |
||||
CurrentDamageValue = CurrentDamageValue * (2 - (ARMOR_EFFICENCY) / (ARMOR_EFFICENCY + (Target.Armor - Source.ArmorPenetration)) |
||||
CurrentDamageValue = CurrentDamageValue * Target.DamageReduction * Target.GetElementalResistValue(Ability.DamageType) - Target.FlatDamageReduction |
||||
if : Rand(0,1) < Target.BlockChance |
||||
CurrentDamageValue = 0 |
||||
if : Rand(0,1) > Source.HitChance |
||||
CurrentDamageValue = 0 |
||||
``` |
||||
----- |
||||
```cpp |
||||
return CurrentDamageValue |
||||
``` |
@ -0,0 +1,24 @@ |
||||
## Physical |
||||
|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/spiked-mace.PNG" width="32px" height="32px"> Bludgeoning |
||||
|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/arrow.PNG" width="32px" height="32px"> Piercing |
||||
|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/spinning-sword.PNG" width="32px" height="32px"> Slashing |
||||
|
||||
----- |
||||
## Elemental |
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/tension-snowflake.PNG" width="32px" height="32px"> Cold |
||||
|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/fire.PNG" width="32px" height="32px"> Fire |
||||
|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/earth_kopia.PNG" width="32px" height="32px"> Nature |
||||
|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/electricity.PNG" width="32px" height="32px"> Lightning |
||||
----- |
||||
## Magic |
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/sheikah-eye.PNG" width="32px" height="32px"> Arcane |
||||
|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/sundial.PNG" width="32px" height="32px"> Light |
||||
|
||||
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/chaos.PNG" width="32px" height="32px"> Shadow |
@ -0,0 +1,3 @@ |
||||
[[Damage-types]] |
||||
[[Damage-calculation]] |
||||
[[Conditions]] |
@ -0,0 +1,25 @@ |
||||
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] |
||||
} |
Loading…
Reference in new issue