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## [AttackStats.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/Attack/AttackStats.h) |
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|
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### WeaponDamage |
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Current damage value of equipped weapon |
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### Mastery |
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Current mastery value: Mastery modifes each skill in a unqie way. Exp.: Shoot 1 fireball and 1 additional for every 10 mastery you have (30 mastery = 4 fireball) |
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### CriticalHitChance |
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Chance for critical strike |
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### CriticalHitDamage |
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Damage multiplier for critical strikes |
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### ArmorPenetration |
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Attacks ignore an amount of armor equal to the armor penetration value of the damage source |
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### AttackSpeed |
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Increases animation speed |
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### CooldownReduction |
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Increases cooldown recovery speed |
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### HitChance |
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Chance to hit your target |
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## [DamageTypeStats.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/DamageTypes/DamageTypeStats.h) |
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### Bludgeoning Damage |
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Increases the damage of Bludgeoning damage (%) |
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### Bludgeoning Resist |
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Reduces the damage you take from Bludgeoning damage (%) |
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### Piercing Damage |
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Increases the damage of Piercing damage (%) |
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### Piercing Resist |
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Reduces the damage you take from Piercing damage (%) |
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### Slashing Damage |
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Increases the damage of Slashing damage (%) |
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### Slashing Resist |
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Reduces the damage you take from Slashing damage (%) |
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### Piercing Damage |
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Increases the damage of Piercing damage (%) |
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### Piercing Resist |
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Reduces the damage you take from Piercing damage (%) |
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### Cold Damage |
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Increases the damage of Cold damage (%) |
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### Cold Resist |
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Reduces the damage you take from Cold damage (%) |
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### Fire Damage |
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Increases the damage of Fire damage (%) |
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### Fire Resist |
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Reduces the damage you take from Fire damage (%) |
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### Nature Damage |
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Increases the damage of Nature damage (%) |
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### Nature Resist |
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Reduces the damage you take from Nature damage (%) |
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### Thunder Damage |
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Increases the damage of Thunder damage (%) |
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### Thunder Resist |
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Reduces the damage you take from Thunder damage (%) |
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### Arcane Damage |
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Increases the damage of Arcane damage (%) |
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### Arcane Resist |
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Reduces the damage you take from Arcane damage (%) |
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### Light Damage |
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Increases the damage of Light damage (%) |
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### Light Resist |
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Reduces the damage you take from Light damage (%) |
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### Shadow Damage |
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Increases the damage of Shadow damage (%) |
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### Shadow Resist |
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Reduces the damage you take from Shadow damage (%) |
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## [DefenseStats.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/Defense/DefenseStats.h) |
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### Armor |
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Reduces damage taken with the given formul stolen from league of legends |
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### DamageReduction |
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Multiplies the damage taken by a given value. Exp .5 => 100 * 0.5 = 50 |
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### BlockChance |
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Chance to block an attack entirely |
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### FlatDamageReduction |
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Reduce damage taken by a flat amount |
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### CritResist |
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Reduces damage taken from ciritcal strikes |
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### Tenacity |
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Reduce the duration of crowd controll effects |
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### Shield |
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Amount of shield. (Shield is damange first instead of hp) |
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### Shield Decay Rate |
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Shield decay rate. Shield is reduced by X% of hp / 0.25s |
@ -0,0 +1,14 @@ |
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## [UGSCAttributeSet.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Plugins/Marketplace/GASCompanion/Source/GASCompanion/Public/Abilities/Attributes/GSCAttributeSet.h) |
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### Health |
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Current health |
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### MaxHealth |
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Max health |
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### HealthRegenRate |
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Health / .25s |
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### Mana |
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Current mana |
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### MaxMana |
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Max mana |
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### ManaRegenRate |
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Mana / .25s |
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## [HealingStats.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/Healing/HealingStats.h) |
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### HealingRecieved |
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Increases the healing you recieve from every source (health regen included) |
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### HealingPower |
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Increases the healing power you cast (health regen included) |
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## [Threat.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/Threat/Threat.h) |
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### Threat |
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The current amount of threat you have |
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### Generation |
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Increases the amount of threath your skills generate |
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### Duration |
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Increases the duration of threath you generate |
@ -0,0 +1,3 @@ |
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## [Utility.h](http://192.168.0.9:3000/zoli/MMO/src/branch/main/Source/MMO/Attributes/Utility/UtilityStats.h) |
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### MovementSpeed |
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Increases the movement speed of your character |
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Teleports a short distance towards the mouse position |
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### Upgrades: |
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| ID | Stacking | Description | |
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| -------------- | ---------- | ----------------------------------------------------------------- | |
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| ` Mage_TP_01 ` | Linear | Gain increased X% Armor for Y seconds after teleporting | |
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| ` Mage_TP_02 ` | Linear | Gain increased X% Movement Speed for Y seconds after teleporting | |
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| ` Mage_TP_03 ` | Linear | Deal X% Arcane Damage at the start and at the end of the teleport | |
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| ` Mage_TP_04 ` | Hyperbolic | Gain X% chance to reset your cooldowns (except TP's cooldown) | |
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@ -0,0 +1,16 @@ |
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Shoots a projectile that deals X% weapon damage on impact |
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| ID | Stacking | Description | |
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| ---------------- | ---------- | ----------------------------------------------------------------------------------------------------------- | |
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| ~~`Mage_MM_01`~~ | ~~Unique~~ | ~~Turns magic missile into Fire bolt (Fire)~~ | |
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| ~~`Mage_MM_02`~~ | ~~Unique~~ | ~~Turns magic missile into Cold bolt (Cold)~~ | |
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| ~~`Mage_MM_03`~~ | ~~Unique~~ | ~~Turns magic missile into Lightning bolt (Lightning)~~ | |
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| ~~`Mage_MM_04`~~ | ~~Unique~~ | ~~Turns magic missile into Arcane bolt (Arcane)~~ | |
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| --- | --- | --- | |
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| --- | --- | --- | |
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| `Mage_MM_05` | Linear | Magic missile applies stacking burning for X% of weapon damage | |
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| `Mage_MM_06` | Hyperbolic | Magic missile gains a X% chance to freeze targets for X seconds, same target cannot be frozen for X seconds | |
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| `Mage_MM_07` | Hyperbolic | Magic missile gains X% chance to chain to a new enemy | |
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| `Mage_MM_08` | Linear | Gain 15% chance to shoot an additional projectile dealing X% increased damage | |
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@ -0,0 +1,10 @@ |
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|
Teleports a short distance towards the mouse position |
||||||
|
### Upgrades: |
||||||
|
|
||||||
|
| ID | Stacking | Description | |
||||||
|
| -------------- | ---------- | ---------------------------------------------------------------------------- | |
||||||
|
| ` Mage_MO_01 ` | Linear | Mana orb explodes at the end dealing X% Weapon Damage | |
||||||
|
| ` Mage_MO_02 ` | Linear | Gain 1 stack per hit. The next Mana Orb deals X% increased damage per stack. | |
||||||
|
| ` Mage_MO_03 ` | Hyperbolic | Slows targets movement and attack speed for X seconds by Y% | |
||||||
|
|
||||||
|
|
@ -0,0 +1,10 @@ |
|||||||
|
Line traces for ground or enemy, strikes all nearby enemy with lightning around the impact location |
||||||
|
### Upgrades: |
||||||
|
|
||||||
|
| ID | Stacking | Description | |
||||||
|
| -------------- | ---------- | ------------------------------------------------------------------------------------------------------ | |
||||||
|
| ` Mage_LS_01 ` | Linear | Strikes enemies X additional times | |
||||||
|
| ` Mage_LS_02 ` | Hyperbolic | X% chance to reduce armor on hit by Y% | |
||||||
|
| ` Mage_LS_03 ` | Linear | On hit gain a stack. Each second consume a stack and strike a nearby enemy dealing X% lightning damage | |
||||||
|
|
||||||
|
|
@ -0,0 +1,32 @@ |
|||||||
|
## Damage Over Time |
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/bleeding-wound.PNG" width="32px" height="32px"> Bleed |
||||||
|
Scales with slashing damage |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/necrmancy_.PNG" width="32px" height="32px"> Poison |
||||||
|
Scales with nature damage |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/fire-silhouette%20%281%29.png" width="32px" height="32px"> Burning |
||||||
|
Scales with fire damage |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/terror%20%281%29.png" width="32px" height="32px"> Torment |
||||||
|
Scales with shadow damage |
||||||
|
|
||||||
|
## Crowd Controll |
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/sight-disabled.png" width="32px" height="32px"> Blind |
||||||
|
Reduces target's hit chance to 0 for duration |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/ice-bolt.png" width="32px" height="32px"> Chill |
||||||
|
Reduces target's movement speed by 50% for duration |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/root-tip.png" width="32px" height="32px"> Root |
||||||
|
Reduces target's movement speed to 0 for duration |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/knockout.png" width="32px" height="32px"> Stun |
||||||
|
Target cannot make any action for duration |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/bleeding-heart.png" width="32px" height="32px"> Wound |
||||||
|
Target cannot be healed for duration |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/stalactites.png" width="32px" height="32px"> Frozen |
||||||
|
Target cannot make any action for duration |
||||||
|
|
@ -0,0 +1,27 @@ |
|||||||
|
```cpp |
||||||
|
CurrentDamageValue = Source.WeaponDamage * Ability.WeaponDamageScaling |
||||||
|
|
||||||
|
if : Rand(0,1) < Source.CriticalHitChance |
||||||
|
CurrentDamageValue = CurrentDamageValue * Source.CriticalHitDamage * Target.CritResist |
||||||
|
if : Rand(0,1) < Source.UberCriticalHitChance |
||||||
|
CurrentDamageValue = CurrentDamageValue * Source.UberCriticalHitDamage |
||||||
|
|
||||||
|
CurrentDamageValue = CurrentDamageValue * Source.GetElementalDamageValue(Ability.DamageType) |
||||||
|
|
||||||
|
``` |
||||||
|
----- |
||||||
|
```cpp |
||||||
|
if : Target.Armor - Source.ArmorPenetration >= 0 && Target.Armor >= 0 |
||||||
|
CurrentDamageValue = CurrentDamageValue * ((ARMOR_EFFICENCY) / (ARMOR_EFFICENCY + (Target.Armor - Source.ArmorPenetration)) |
||||||
|
else : |
||||||
|
CurrentDamageValue = CurrentDamageValue * (2 - (ARMOR_EFFICENCY) / (ARMOR_EFFICENCY + (Target.Armor - Source.ArmorPenetration)) |
||||||
|
CurrentDamageValue = CurrentDamageValue * Target.DamageReduction * Target.GetElementalResistValue(Ability.DamageType) - Target.FlatDamageReduction |
||||||
|
if : Rand(0,1) < Target.BlockChance |
||||||
|
CurrentDamageValue = 0 |
||||||
|
if : Rand(0,1) > Source.HitChance |
||||||
|
CurrentDamageValue = 0 |
||||||
|
``` |
||||||
|
----- |
||||||
|
```cpp |
||||||
|
return CurrentDamageValue |
||||||
|
``` |
@ -0,0 +1,24 @@ |
|||||||
|
## Physical |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/spiked-mace.PNG" width="32px" height="32px"> Bludgeoning |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/arrow.PNG" width="32px" height="32px"> Piercing |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/spinning-sword.PNG" width="32px" height="32px"> Slashing |
||||||
|
|
||||||
|
----- |
||||||
|
## Elemental |
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/tension-snowflake.PNG" width="32px" height="32px"> Cold |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/fire.PNG" width="32px" height="32px"> Fire |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/earth_kopia.PNG" width="32px" height="32px"> Nature |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/electricity.PNG" width="32px" height="32px"> Lightning |
||||||
|
----- |
||||||
|
## Magic |
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/sheikah-eye.PNG" width="32px" height="32px"> Arcane |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/sundial.PNG" width="32px" height="32px"> Light |
||||||
|
|
||||||
|
### <img src="http://192.168.0.9:3000/zoli/WikiImages/raw/branch/main/chaos.PNG" width="32px" height="32px"> Shadow |
@ -0,0 +1,3 @@ |
|||||||
|
[[Damage-types]] |
||||||
|
[[Damage-calculation]] |
||||||
|
[[Conditions]] |
@ -0,0 +1,25 @@ |
|||||||
|
{ |
||||||
|
"nodes":[ |
||||||
|
{"id":"f1e3d6aea12604ed","type":"group","x":-720,"y":1440,"width":3020,"height":640,"color":"6","label":"Mage"}, |
||||||
|
{"id":"9cf6c76ac7ff9aef","type":"group","x":-720,"y":-60,"width":2960,"height":464,"color":"2","label":"Attributes"}, |
||||||
|
{"id":"72005dd92e31e8a5","type":"file","file":"Attributes/AttackStats.md","x":-280,"y":-16,"width":400,"height":400}, |
||||||
|
{"id":"b45ec1b765c886d9","type":"file","file":"Attributes/DefenseStats.md","x":140,"y":-16,"width":400,"height":400}, |
||||||
|
{"id":"0517ed57a8a42475","type":"file","file":"Attributes/Threat.md","x":980,"y":-16,"width":400,"height":400}, |
||||||
|
{"id":"b9fcd04443769431","type":"file","file":"Attributes/Utility.md","x":1400,"y":-16,"width":400,"height":400}, |
||||||
|
{"id":"a3bb5d98da574745","type":"file","file":"Attributes/DamageTypeStats.md","x":1820,"y":-16,"width":400,"height":400}, |
||||||
|
{"id":"ceb90e90786bd7b4","type":"file","file":"Attributes/HealingStats.md","x":560,"y":-16,"width":400,"height":400}, |
||||||
|
{"id":"1c62770f2488f1c4","type":"file","file":"Attributes/GSCAttributeSet.md","x":-700,"y":-16,"width":400,"height":400}, |
||||||
|
{"id":"c04b8573dda87112","type":"file","file":"Classes/Mage/Primary - Magic missile.md","x":-700,"y":1500,"width":719,"height":560,"color":"1"}, |
||||||
|
{"id":"bc3679640eb6025c","type":"file","file":"Classes/Mage/Mobility - Teleport.md","x":870,"y":1500,"width":610,"height":560,"color":"5"}, |
||||||
|
{"id":"56d17c930ccfbf3f","type":"file","file":"Classes/Mage/Special - Lightning Strike.md","x":1540,"y":1500,"width":740,"height":560,"color":"3"}, |
||||||
|
{"id":"7983fe47a665f1b6","type":"file","file":"Classes/Mage/Secondary - Mana Orb.md","x":85,"y":1500,"width":715,"height":560,"color":"#0050f0"} |
||||||
|
], |
||||||
|
"edges":[ |
||||||
|
{"id":"17a1364be249582a","fromNode":"1c62770f2488f1c4","fromSide":"right","toNode":"72005dd92e31e8a5","toSide":"left"}, |
||||||
|
{"id":"1215d74efde0a365","fromNode":"72005dd92e31e8a5","fromSide":"right","toNode":"b45ec1b765c886d9","toSide":"left"}, |
||||||
|
{"id":"f30b92e724b44e72","fromNode":"b45ec1b765c886d9","fromSide":"right","toNode":"ceb90e90786bd7b4","toSide":"left"}, |
||||||
|
{"id":"dc80b6a540e4f36f","fromNode":"ceb90e90786bd7b4","fromSide":"right","toNode":"0517ed57a8a42475","toSide":"left"}, |
||||||
|
{"id":"7d93f392839d590d","fromNode":"0517ed57a8a42475","fromSide":"right","toNode":"b9fcd04443769431","toSide":"left"}, |
||||||
|
{"id":"c827775f0f387176","fromNode":"b9fcd04443769431","fromSide":"right","toNode":"a3bb5d98da574745","toSide":"left"} |
||||||
|
] |
||||||
|
} |
Loading…
Reference in new issue